


In the original, each world of puzzles opened with a simple tutorial challenge to acclimate you to mechanics as they came up. The most noticeable element of Hexcells Plus for veterans is the speed with which it ramps up. You’ve got thirty puzzles to contend with, as well as some new mechanics we’ll talk about in a moment. Using this data, you must work out the locations of all the marked hexes and clear all the unmarked ones, preferably without fouling up too many times. Those numbers can also appear at the tops of columns, telling how many marked hexes lie below. Some numbers have special symbols like brackets or dashes to represent specific hex patterns. Right-click clears a hex, revealing a count of how many bordering hexes must be marked with left click. Just as with the first game, you’re playing hexagonal minesweeper. The result is a game only for masters of the first, the Lost Levels to Hexcells’ Super Mario Bros. Not only does it add complicated new mechanics to contend with, the core puzzle design is far more insidious about obfuscating the logic links to progress. It’s more of the same great logic puzzles, but significantly harder. Hexcells Plus takes a different tack, one not often seen in the modern era.

Sometimes it takes the concept in new directions, sometimes it provides more of the same, and sometimes it shores up the weak points in the original. I always like to see how a sequel tries to build on its predecessor.
